GTA 6 Racing: What Needs to Be Done

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Making races more dynamic and unpredictable will enhance fun in GTA 6 racing.

Grand Theft Auto V (GTA 5) offers a unique racing experience, blending traditional racing mechanics with the chaotic, free-form world of GTA. However, as GTA 6 approaches, there is significant potential for Rockstar Games to refine and improve racing to create a more balanced, engaging, and rewarding experience for players of all skill levels. Here’s a breakdown of the key aspects that could be improved in GTA 6 racing mechanics. Safe GTA Online accounts are always recommended if you're looking to play with modded features while avoiding penalties.

Catchup and Slipstream: Fixing Key Mechanics
One of the most controversial mechanics in GTA 5 is the catchup feature, which slows down faster players to keep races close. While this mechanic is designed to ensure tight racing, it often feels counterintuitive. Catchup doesn’t promote improvement—players who perform better are punished by being slowed down. This creates repetitive scenarios where players pass each other on long straights, which can quickly become boring.

Instead of the traditional catchup, boosted catchup could be a better solution. In this mode, everyone except first place gets a speed boost. This would still allow first place to maintain a lead but would give the players behind a chance to catch up by using skillful driving. This system encourages both fast racing and strategic play, making it more enjoyable for all participants.

Slipstream, the mechanic where players get a speed boost by drafting behind another car, is another area that needs balancing. Currently, it’s too powerful, making it easy for players to overtake. A slight reduction in the effectiveness of slipstream would improve its balance, keeping it as a strategic tool without overshadowing skill.

Ghosting: Managing Collisions and Ramming
Ghosting, a mechanic that makes cars intangible during collisions, currently only applies at the start of races in GTA 5 to avoid pile-ups. However, crashes still occur throughout the race, especially in public lobbies where ramming is a common issue. A more advanced ghosting system in GTA 6 could activate when players collide at high speeds, preventing aggressive ramming behavior.

An additional solution could involve a penalty system for repeated ramming. For example, players could have three “lives” in each race—after three rams, they would automatically ghost to prevent further disruptions. This would reduce the annoyance of being repeatedly hit while maintaining the excitement of crashes and collisions.

Track Design and Car Balancing
While custom tracks will be a key feature of GTA 6, official tracks should focus on rewarding driving skill over raw speed. GTA 5 races often favor vehicles with higher top speeds, but GTA 6 could introduce tracks that require more skillful cornering and use of grip, offering a better balance between vehicle types.

With the advancement of hardware and larger maps, vehicle top speeds will likely increase. This presents an opportunity to improve car balancing. For example, slower cars could have better handling or acceleration, while faster cars would be better at maintaining top speed. This would ensure that no single vehicle type dominates, providing a diverse and competitive racing environment.

Advanced Driving Mechanics and Voluntary Ranking System
GTA 5 introduced advanced driving techniques, such as curb boosting and brake boosting, that reward players who take the time to learn them. While these mechanics add depth, they also create a steep learning curve that may not appeal to all players. To balance this, GTA 6 could introduce a voluntary ranked system or racing clubs. Players could choose to enter races based on their skill level, ensuring that they are competing with others at a similar skill level.

This system would allow casual players to enjoy racing without being dominated by experienced drivers, while still providing a competitive environment for those who wish to challenge themselves. By making this system optional, players could avoid being forced into highly competitive lobbies if they don’t want to, creating a more personalized racing experience.


For GTA 6, Rockstar Games has the chance to refine the racing mechanics, making them more enjoyable and fair for all types of players. By improving catchup and slipstream balance, refining ghosting systems, enhancing track design, and introducing an optional ranking system, GTA 6 could provide a more exciting, skill-based racing experience. These adjustments would not only make races more competitive but also ensure that every player, whether casual or expert, can find enjoyment in the racing aspect of the game.

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